Baseball game and method of play

ABSTRACT

A baseball game set provides system for interactive play of the baseball game, with simple structures. This game and playing process provides a balance of luck and strategy with luck supplanted by strategy as the game progresses. There are two spinning wheels: a batter spinning wheel and a pitcher spinning wheel, and player cards which are collected and utilized throughout game play.

FIELD OF THE INVENTION

[0001] The present invention relates to a simply realized baseball gameoperated with spinners and strategy cards and especially to a simplesystem which simulates the thrill and strategy of baseball play againsta three dimensional backdrop using a fold out field and players.

BACKGROUND OF THE INVENTION

[0002] Prior baseball games utilize cards for generating the progressionof the game. Play can suffer where the players fail to shuffle properlyto create a more complete randomization function for the progression ofplay. In addition, games utilizing cards wholly as a method of gameprogression suffer from wear, and the ability to more easily identifythe next play in advance by a familiar player.

SUMMARY OF THE INVENTION

[0003] A baseball game set provides system for interactive play of thebaseball game, complete with fold-out board and player pieces. This gameand playing process provides a balance of luck and strategy. Luck isfacilitated by the probability associated with using spinning wheels.There are two spinning wheels: a batter spinning wheel and a pitcherspinning wheel. Each wheel has pre-determined actions that represent theplay of the baseball game. The percentage or probability ispre-determined, so player or team luck is determined by the number oftimes that player or team can beat the odds of probability.

[0004] As the game is played probability and luck allow the player orteam to accumulate playing cards. Playing cards are earned when thepitchers spinning wheel indicates a player or team may draw a card.Playing cards used enable the players or teams to use judgement andstrategy as the game proceeds. As more playing cards are collectedthroughout the course of the game, individual intellectual strategiesbegin to overrule luck, and drastically change the game. The gamebecomes highly competitive and every decision and move becomes tacticalas it becomes a strategic effort for one team or player to win the game.

[0005] The game individual player pieces are similar to chess gameplayer pieces, locatable on a board and physically represent thetactical moves and decisions made by the teams or players. Themanagement of player placement is critical to winning the game.Mismanagement of player placement can cause a team or player to missscoring opportunities.

BRIEF DESCRIPTION OF THE DRAWINGS

[0006] The invention, its configuration, construction, and operationwill be best further described in the following detailed description,taken in conjunction with the accompanying drawings in which:

[0007]FIG. 1 illustrates the main playing components including board,players, card deck, two spinner indicators and optional score sheet;

[0008]FIG. 2 illustrates an electronic device which could be utilized toreplace the two spinner indicators seen in FIG. 1; and

[0009]FIG. 3 illustrates one realization of a computer screen for amethod of play which organizes graphics, commonly viewed actions andprivately viewed strategic assets.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

[0010] A description of the inventive game system as shown in FIG. 1 asgame system 11. The game system 11 includes a baseball diamond board 13which may be of one piece or multi-piece construction. The baseballdiamond board 13 may be of soft, roll up construction or multi sectionfolded board, or any other realization which aids the players in keepingup with the positions of the players in the game. As another example,the field may be represented by four sticks which form, though notnecessarily at their ends, a rectangle or diamond.

[0011] A preferable configuration of a rigid board section constructionwould include a four section board having two of the adjacent quartersfolding in parallel toward two other adjacent quarters to make a halffold, with the other two adjacent quarters foldable downwardly alongtheir boundary toward each other to form a quarter folded stowagestructure. This folded structure fits well in a storage box.

[0012] A series of player representations are seen as FIGS. 15, althoughflat figures may be used and are equivalent to the FIGS. 15. The FIGS.15 may preferably have a “T” shaped base fitted with flat plastic orcardboard to yield easily storable members which have a threedimensional appearance when placed on the board. In the alternative,three dimensional player FIGS. 15 may be used.

[0013] Also seen in FIG. 1 is a pitcher spinner wheel 17 and a batterspinner wheel 19. Typically players will sit on either side of thebaseball diamond board 13 and thus the pitcher spinner wheel 17 and abatter spinner wheel 19 will typically be located on opposite sides ofthe board 13. Typically players will simply manually exchange thepitcher spinner wheel 17 and a batter spinner wheel 19 at the end ofeach inning.

[0014] The pitcher spinner wheel 17 and a batter spinner wheel 19 areeach typically planar expanse of plastic or cardboard material having acenter hole into which is mounted, rivet style (removable or nonremovable) a spinable arrow pointer. It is contemplated that for ease ofplay, the pitcher spinner wheel 17 and batter spinner wheel 19 beprovided as two separate structures so that a physical exchange needonly be made at the end of a half inning. As an alternative, a singleexpanse of material could be provided with the pitcher spinner wheel 17on one side and the batter spinner wheel 19 on the other side, andhaving a pair of arrows joined at their spin axle. This would providefor more back and forth movement of the combined device. Thus, whenpitcher spinner wheel 17 and batter spinner wheel 19 are referred to,they need not be separate, independent structures.

[0015] Also seen in FIG. 1 is a deck of player cards 21 which aretypically shuffled thoroughly before play begins, or which may be mixedin a flat box to be randomly selected. As will be examined, there areabout eighty one player cards 21, of which many are identical. Thisaliasing of the type of card has several advantages.

[0016] First, it enables a significant number of the player cards 21 tobe selected and held by the two player sides while providing a largerreservoir of un-selected player cards 21 which remain fairly random.Second, it enables a complete game to be played, likely without havingto resort to re-adding the discarded player cards 21 and withoutre-shuffling. Third, it reduces the wear on the player cards 21. Fourth,by using a larger number of player cards 21 the randomness can be moreeasily maintained without copious amounts of shuffling.

[0017] Also seen in FIG. 1 is an optional score pad 23. The optionalscore pad 23 can be provided as a glossy, plastic covered board withcolor in boxes or circles to be marked by an erasable marker, or it maybe provided as a tear away pad of disposable pages especially for usewith a pencil or pen.

[0018] The player cards 21 number eighty-one and represent a probabilityof one of eighty one by virtue of the probability of draw from a fulldeck. The pitcher spinner wheel 17 and a batter spinner wheel 19 areprovided with angular sectors associated with play probabilities. Thephysical structure of the game components will be discussed at lengthwith a discussion of the manner in which the game is played.

[0019] Playing the Game:

[0020] The user sets up the player FIGS. 15 on the field of the baseballdiamond board 13. The player FIGS. 15 may be solid standing player FIGS.15 with a base surface, or may be placards with a plastic base stand.The game may be played by a pair of opposing players, or by playersrepresenting two teams, especially with a division of labor andcollaboration between members on the same team. Each player or group ofplayers selects to be the home team or visiting team. As in a standardbaseball game, the visiting team will bat first and the home team willtake the field.

[0021] The home team will utilize the player FIGS. 15 having lightercolored uniforms and the visiting team the player FIGS. 15 having thedarker colored uniforms. The home team player FIGS. 15 in the lightcolored uniforms are then placed on the baseball field of the baseballdiamond board 13. A player position diagram may be used as a guide.After the home team is placed on the field, the visiting team will placea player FIG. 15, as a batter, next to home plate to begin play.

[0022] The visiting team will take the field after it gets three outsand then the field position will be changed and the home team will bat.This process of changing field position will continue throughout theentire game until a set of 9 full innings of play is accomplished, andpossibly extra innings of play.

[0023] An out is when a batter has three strikes for a particular timeat bat. Or if they hit a fly ball and the ball is caught or is thrownout while running to a base or trying to steal a base. When the team atbat gets three outs within an inning that team retires from batting,switches pitcher spinner wheel 17 and batter spinner wheel 19 betweenopponents, and changes field positions.

[0024] The pitcher spinner wheel 17 and batter spinner wheel 19 will beactuated, typically by flicking a center balanced spinning arrow, tospin and then come to a stop to randomly select one of a finite numberof actions and are used to unambiguously inform all players on the fieldof the actions to be taken. The home team will pitch first using thepitcher spinner wheel 17. Thereafter, and depending upon the result ofactuating the pitcher spinner wheel 17, the visiting team will bat firstusing the batter spinning wheel 19. After the visiting team accruesthree outs, the home team and visiting team will change possession ofthe pitcher spinner wheel 17 and batter spinner wheel 19 pitcher andbatter spinners and will also change field positions, and continue playfor another three outs. The exchanging of pitcher spinner wheel 17 andbatter spinner wheel 19 and the change of field positions will continuefor the entire game.

[0025] In the event extra innings need to be played due to the scorebeing tied after nine full innings, this process of changing pitcherspinner wheel 17 and batter spinner wheel 19 spinners and of changingfield positions will continue until a winner is determined.

[0026] The pitcher spinning wheel 17 actions include Strike, Ball, WildPitch, Hit, Pitcher Hits Batter, Pitcher Throws runner out, and PitcherChange. There can be multiple ones of the above general actions, eachwith its own different category of more specific result producingaction. Put another way, the above actions are common to several sets ofsmaller more specific types of actions. In the spinning wheel manualformat this results in multiple wheel sectors having the title Strike,for example, but with each having its own more specific action.

[0027] Similarly, the batter spinning wheel 19 actions include Home Run,Foul Ball, Fly Ball, Single, Double, Triple, Bunt, Line Drive, hit toshort stop, hit to first baseman, hit to third baseman, hit to secondbaseman, hit to pitcher and draw a playing card. The playing cards canbe used to achieve a particular strategy that a team may have. Underpreferred rules herein, only one playing card can be pulled by thebatter and only when the pitcher spinning wheel arrow points to “ball”.

[0028] For example, a playing card can be played by the “batter”, inlieu of “spinning” the batter spinning wheel, and only when the “pitcherspinning wheel” arrow is on “hit” or “ball”. Only one player card can beplayed at a time when the “pitcher's” spinning wheel arrow is on “hit”or “ball”. Several player cards can be played within an inning of playby one team.

[0029] It is understood that the pitcher spinner wheel 17 and batterspinner wheel 19 could be advantageously replaced by any random resultgenerating device, such as a microprocessor. Since the player cards 21are to be kept, managed, organized and generally confidential by theteam or player having custody of them, the player cards 21 are a goodstructure to hold these game assets.

[0030] In terms of an electronic realization of the game, particularlyusing digital randomization, the spinning wheels would be the first tobe replaced, typically with a common computer and having a pitcheractuation button and a batter activation button. Since the player card21 assets have to be segregated in private to the players in a mannerwhich excludes the opponent's view, the players cards 21 would likely tobe continued to be used even with a single central computer used togenerate batter and pitcher game actions.

[0031] However, the game system 11 can easily realize a complete digitalembodiment once each side has an opportunity to keep private itsstrategy plays as embodied in the player cards 21. One such realizationwould include playing the game system 21 on the Internet with a programwhich creates a common screen portion which automatically shows arepresentation of the field, visually similar to the baseball diamondboard 13, especially with automatically added and manipulated playerfigures on screen similar to the physically moveable player FIGS. 15.The screen would also have a separate section for each side showing thatside's strategy assets which are currently supported and managed usingthe player cards 21.

[0032] Where multiple players, with more than one player on a side is inplay, players on the same team will see the same screen and perhaps evenbe able to communicate by telephone, Internet phone, or other indicatorto either discuss or even “vote” on which strategy assets to employ atany given moment during game play. Regardless of the electronicrealization, the player actions, player card strategic possibilitieswhich will be programmed may follow the specific configurations whichare described below for the version of the game system 11 seen in FIG.1.

[0033] Referring to FIG. 2, a brief view of a realization of anelectronic component to replace the pitcher spinner wheel 17 and batterspinner wheel 19 is seen as an play generation device 51. Playgeneration device 51 has a housing 53 which includes a screen 55 fordisplaying the randomly selected play which would otherwise be generatedby the pitcher spinner wheel 17 and batter spinner wheel 19.

[0034] Screen 55 may likely display the randomly selected play with aliquid crystal display or other graphic visual component. As an option,the result could also be called out audibly through a speaker 57. Insome cases the screen display 55 could be eliminated in favor of aspeaker 57 standing alone.

[0035] The play generation device 51 will preferably have a pitcheractuation button 59 and a batter actuation button 61. Again the type ofplay generation device 51 seen would be used in common view of the twoopposing players or teams and would likely not be able to replace theprivacy and manipulability of the player cards 21.

[0036] Referring to FIG. 3, a computer screen display 71 shows onerealization of the game system 11 as seen on a computer terminal orpersonal computer. An upper part of the screen 73 includes a graphicaldisplay of the baseball field which is shown as an aerial view. Thebaseball diamond is shown with respect to field players shown astriangles and a batter and runner shown as circles. Color may be used todifferentiate each team. The upper part of the screen 73 has informationwhich is typically simultaneously viewed by all players.

[0037] A lower right part of the screen 75 is also simultaneously viewedby all players and displays the current pitcher play action and batterplay action, equivalent to the pitcher and player actions which would berandomly selected by spinning the pitcher spinner wheel 17 and batterspinner wheel 19.

[0038] A lower left part of the screen 77 would contain the strategicassets only of the particular player or side viewing the screen andwhich are currently printed on the player cards 21. The strategic assetswould be randomly selected and pop onto the screen by a “draw” function,and when such strategic assets were spent or employed, they would beremoved from the lower left part of the screen 77 automatically. In adigital realization, the probabilities associated with the strategyactions of the player cards 21 can be further manipulated or allowed tooccur as if drawn initially from an 81 card deck, even as the game playprogresses.

[0039] Returning to the player card 21 and pitcher spinner wheel 17 andbatter spinner wheel 19 realization of the game system 11, anexplanation of the specifics of the playing components of FIG. 1, andmore specifically the pitcher spinner wheel 17, batter spinner wheel 19,and player cards 21, will be explored. The player cards 21 include thefollowing actions and values followed by the number in parenthesisindicating the number of their occurrence in the pack. TABLE I Home Run1^(st) Inning Only(2) Wild Pitch Card, runner on 1st Base Advances toSecond Base (10) Wild Pitch Card, Runner on 2nd Base Advances to ThirdBase (10) Home Run 2^(nd) Inning Only(2) Stolen Base, Runner on 1ststeals 2nd base (4) Stolen Base, Runner on 2nd base steals 3rd base (4)Home Run 3^(rd) Inning Only(2) Pitch Hitter, Automatic Double runner and2nd and 3rd score (6) Home Run 4^(th) Inning Only(2) Game Rained Out,can be used in innings 5-9 only (2) Home Run 5^(th) Inning Only (2) TheSun Is Shining, this card cancels “Game Rained Out” card (2) Home Run6^(th) Inning Only (2) Infielder Makes Great Play, this card cancels“Stolen Base Card” and can be used any time (4). Home Run 7^(th) InningOnly (2) Outfielder Makes Great Play, this card cancels “Home Run Card”and can be used any time (8). Home Run 8^(th) Inning Only (2) CatcherRecovers and Makes Great Throw, this card cancels “Wild Pitch Card” andcan be used any time (10). Home Run 9^(th) Inning Only (2) Triple PlayOffense, fan distracts pitcher and the batter hits in the park triple,batter can play at any time. (1) Triple Play Defense, this card cancelsthe Triple Play Offense card. (1) Disgruntled fan card, the team holdingthis card automatically wins the game, if after nine innings of play thegame is tied. (1) No additional innings of play are required when thedisgruntled fan card is played.

[0040] The pitcher spinning wheel 17 has a total of twenty playpossibilities and is divided into generally angularly even sectors eachhaving about five percent of a full circle. The play possibilities arealiased, with a common play possibility occurring more than once aroundthe circle and having a possibly different play reasoning associatedwith the action being assigned, and the play probabilities for each ofthe twenty play possibilities for the pitcher spinning wheel 17 is seemin the following table II with the associated probabilities for themajor action headings seen in table III. TABLE II Pitcher Spinning Wheel(20 Total Spaces) No. Action Reasoning  1. Hit batter's turn to spin  2.Ball batter pulls playing card  3. Hit batter's turn to spin  4. P hitsB automatic walk  5. Strike knuckle ball  6. Hit batter's turn to spin 7. Wild pitch all runners advance 1 base safely,   batter pulls playingcard  8. P throws R out on 1st base  9. Hit batter's turn to spin 10.Strike slider 11. Ball batter pulls playing card 12. Hit batter's turnto spin 13. P throws R out on 3rd base 14. Hit batter's turn to spin 15.Strike fastball 16. Hit batter's turn to spin 17. P change strike 2count on batter 18. Strike curve ball 19. Hit batter's turn to spin 20.P throws R out on 2nd base

[0041] TABLE III Pitcher Spinning Wheel Action Probabilities 40% Chanceof Spinning a Hit 20% Chance of Spinning a Strike 15% Chance of Spinninga Pitcher Throws Runner Out 10% Chance of Spinning a Ball  5% Chance ofSpinning a Pitcher Change  5% Chance of Spinning a Pitcher Hits Batter 5% Chance of Spinning a Wild Pitch

[0042] The batter spinning wheel 19 also has a total of twenty playpossibilities and is divided into generally angularly even sectors eachhaving about five percent of a full circle. The play possibilities areslightly less aliased, with a common play possibility occurring morethan once around the circle and having a possibly different playreasoning associated with the action being assigned, and the playprobabilities for each of the twenty play possibilities for the batterspinning wheel 19 is seem in the following table IV with the associatedprobabilities for the major action headings seen in table V. TABLE IVBatter Spinning Wheel (20 Total Spaces) No. Action Reasoning  1. Buntall runners advance 1 base safely  2. Triple all runners advance 3 basessafely  3. Double all runners advance 2 bases safely  4. Single allrunners advance 1 base safely  5. Fly Ball right fielder catches batterout  6. Foul Ball count strike to batter  7. Home Run all runnersadvance to home safely  8. Hit to 3rd BM -error- all runners advance 1base safely  9. Hit to P out at home, safe at 1st, runners advance 1base 10. Hit to 2nd BM out at 1st 11. Hit to 3 BM out a 2nd and safe at1st 12. Line drive to SS -error- all runners advance 1 base safely 13.Fly Ball center field, batter out, no runners advance 14. Hit to 1st BMout at 1st base 15. Hit to SS out at 1st & 2nd 16. Fly Ball left fieldbatter out runners advance 1 base 17. Single runner thrown out at homebase 18. Double runner thrown out at 3rd base 19. Bunt batter out andrunner on 2nd base out 20. Single runner thrown out at 3rd base

[0043] TABLE V Batter Spinning Wheel Action Probabilities 15% Chance ofSpinning a Single 15% Chance of Spinning a Fly Ball 10% Chance ofSpinning a Double 10% Chance of Spinning a Bunt 10% Chance of SpinningHit to SS 10% Chance of Spinning a Hit to 3^(rd) BM  5% Chance ofSpinning a Foul Ball  5% Chance of Spinning a Triple  5% Chance ofSpinning a Hit to 1^(st) BM  5% Chance of Spinning a Hit to 2^(nd) BM 5% Chance of Spinning a Hit to P  5% Chance of Spinning a Home Run

[0044] In the above tables, and as may appear on the pitcher spinnerwheel 17 and batter spinner wheel 19 to save space, P stands forpitcher, B stands for batter, R stands for runner, BM stands for basemanand SS stands for short stop.

[0045] An even more specific set of rulings are provided so that playmay unambiguously continue. Table VI includes specific details ofactions and status of other FIGS. 15 and other effects based uponpitcher spinning actions. Table VII includes the same types of detailsbased upon batter spinning actions. TABLE VI Rulings for PitcherSpinning Wheel Plays I. Batter to spin Batter Spinning Wheel   WildPitch   1. If runner on 1^(st) base advance to 2^(nd) base.   2. Ifrunner on 2^(nd) base advance to 3^(rd) base.   3. If runner on 3^(rd)base advance to home base.   4. As a result of runner advancing to homebase 1     run scored.   5. Batter Pulls a player card from deck-butcannot     use until next turn.   Pitcher Throws Runner Out-On 1^(st)base   1. If runner on 1^(st) base then runner would be out.   2. Ifrunner on 2^(nd) base then runner would stay on     2^(nd) base.   3. Ifrunner on 3^(rd) base then runner would stay on     3^(rd) base.  Strike   1. Batter has one strike.   2. If the pitcher spins 3 strikesthe batter has an     out.   Ball   1. When the pitcher spins 4 balls tothe same batter     during an at bat this is called a walk. (Batter    advances to first base)   2. Batter also pulls player cards for eachball the     pitcher spins (a total of 4 player Cards during 1     atbat.   3. If runner on 1^(st) base advance to 2^(nd) base.   4. Ifrunner on 2^(nd) base advance to 3^(rd) base.   5. If runner on 3^(rd)base advance to home base.   6. As a result of runner advancing to homebase 1     run scored.   Pitcher Throws Runner Out-On 3^(rd) base   1.If runner on 1^(st) base then runner would be safe.   2. If runner on2^(nd) base then runner would be safe.   3. If runner on 3^(rd) basethen runner would be out.   Pitcher Change-Add 2 Strikes on Batter   1.The batter automatically gets 2 strikes.   2. If the batter had one ormore strikes then the     batter would be out.   Pitcher Throws RunnerOut-On 2^(nd) base   1. If runner on 1^(st) base then runner would besafe.   2. If runner on 2^(nd) base then runner would be out.   3. Ifrunner on 3^(rd) base then runner would be safe.   Pitcher Hits Batter  1. Batter would advance to 1^(st) base.   2. If runner on 1^(st) baseadvance to 2^(nd) base.   3. If runner on 2^(nd) base advance to 3^(rd)base.   4. If runner on 3^(rd) base advance to home base.   5. As aresult of runner advancing to home base 1     run scored.

[0046] TABLE VII Rulings for: Batter Spinning Wheel Plays  Single-runner thrown out at home base   1. Batter would advance to1^(st) base.   2. If runner on 1^(st) base advance to 2^(nd) base.   3.If runner on 2^(nd) base advance to 3^(rd) base.   4. If runner on3^(rd) base then runner would be out at     home base.   5. No run isscored.   Single-runner thrown out at 3^(rd) base   1. Batter wouldadvance to 1^(st) base.   2. If runner on 1^(st) base advance to 2^(nd)base.   3. If runner on 2^(nd) base, then runner would be out     at 3rdbase.   4. If runner on 3^(rd) base, then runner advances to     homebase.   5. A runner advancing to home base scores one run.   6. No runis scored if the out at 3^(rd) base was the     team's third out.  Single-all runners advance 1 base safely   1. Batter would advance to1^(st) base.   2. If runner on 1^(st) base advance to 2^(nd) base.   3.If runner on 2^(nd) base advance to 3^(rd) base.   4. If runner on3^(rd) base advance to home base.   5. As a result of runner advancingto home base 1     run scored.   Double-all runners advance 2 basessafely   1. Batter would advance to 2^(nd) base.   2. If runner on1^(st) base advance to 3^(rd) base.   3. If runner on 2^(nd) baseadvance to home base.   4. As a result of runner advancing to home base1     run scored.   5. If runner on 3^(rd) base advance to home base.  6. As a result of runner advancing to home base 1     run scored.  Double-runner thrown out at 3^(rd) base   1. Batter would advance to2^(nd) base.   2. If runner on 1^(st) base runner would be out at 3^(rd)    base.   3. If runner on 2^(nd) base advance to home base.   4. Ifrunner on 3^(rd) base advance to home base.   5. As a result of runneradvancing to home base 1     run is scored.   6. No run is scored if anout at 3^(rd) base is the     teams third out  Triple-all runnersadvance 3 bases safely   1. Batter would advance to 3^(rd) base.   2. Ifrunner on 1^(st) base advance to home base.   3. As a result of runneradvancing to home base 1     run scored.   4. If runner on 2^(nd) baseadvance to home base.   5. As a result of runner advancing to home base1     run scored.   6. If runner on 3^(rd) base advance to home base.  7. As a result of runner advancing to home base 1     run is scored.  Bunt-all runners advance 1 base safely   1. Batter would advance to1^(st) base.   2. If runner on 1^(st) advance to 2^(nd) base.   3. Ifrunner on 2^(nd) advance to 3^(rd) base.   4. If runner on 3^(rd)advance to home base.   5. As a result of runner advancing to home base1     run is scored.   Bunt-batter out and runner on 2^(nd) base out  1. Batter would be out.   2. If runner on 1^(st) base would be out at2^(nd) base.   3. If runner on 2^(nd) base advance to 3^(rd) base.   4.If runner on 3^(rd) base advance to home base.   5. As a result ofrunner advancing to home base 1     run scored.   6. No run is scored ifout on batter or runner is     team's third out.   Hit to Pitcher-out athome safe at 1^(st), runners   advance 1 base   1. Batter would advanceto 1^(st) base.   2. If runner on 1^(st) advance to 2^(nd) base.   3. Ifrunner on 2^(nd) base advance to 3^(rd) base.   4. If runner on 3^(rd)base then runner would be out at     home base.   5. No run is scored.  Hit to 1^(st) Baseman-out at 1^(st) base   1. Batter would be out at1^(st) base.   2. If runner on 1^(st) base advance to 2^(nd) base.   3.If runner on 2^(nd) base advance to 3^(rd) base.   4. If runner on3^(rd) base advance to home base.   5. As a result of runner advancingto home base 1     run is scored.   6. No run is scored if out at 1^(st)base is team's     third out.   Hit to 2^(nd) Baseman-out at 1^(st) base  1. Batter would be out at 1^(st) base.   2. If runner on 1^(st) baseadvance to 2^(nd) base.   3. If runner on 2^(nd) base advance to 3^(rd)base.   4. If runner on 3^(rd) base advance to home base.   5. As aresult of runner advancing to home base 1     run scored.   6. No run isscored if out at 1^(st) base is team's     third out.   Hit to 3^(rd)Baseman-error-all runners advance 1 base safely   1. Batter wouldadvance to 1^(st) base.   2. If runner on 1^(st) base advance to 2^(nd)base.   3. If runner on 2^(nd) base advance to 3^(rd) base.   4. Ifrunner on 3^(rd) base advance to home base.   5. As a result of runneradvancing to home base 1     run scored.   Hit to 3^(rd) Baseman-out at2^(nd), safe at 1^(st)     1. Batter would advance to 1^(st) base.    2. If runner on 1^(st) base runner would be       out at 2^(nd)base.     3. If runner on 2^(nd) base advance to 3^(rd)       base.    4. If runner on 3^(rd) base advance to home       base.     5. As aresult of runner advancing to home       base 1 run scored.     6. Norun is scored if out at 2^(nd) base is       team's third out.   LineDrive To Short Stop-all runners advance 1 base   safely     1. Batterwould advance to 1^(st) base.     2. If runner on 1^(st) base advance to2^(nd)       base.     3. If runner on 2^(nd) base advance to 3^(rd)      base.     4. If runner on 3^(rd) base advance to home       base.    5. As a result of runner advancing to home       base 1 run scored.  Hit to Short Stop-out at 1^(st) base and 2^(nd) base     1. Batterwould be out at 1^(st) base.     2. If runner on 1^(st) base runnerwould be       out at 2^(nd) base.     3. If runner on 2^(nd) baseadvance to 3^(rd)       base.     4. If runner on 3^(rd) base advance tohome       base.     5. As a result of runner advancing to home      base 1 run scored.     6. No run is scored if out at 1^(st) baseor       2^(nd) base is team's third out.   Fly Ball-left fieldercatches, runners advance 1 base     1. Batter would be out at 1^(st)base.     2. If runner on 1^(st) base advance to 2^(nd)       base.    3. If runner on 2^(nd) base advance to 3^(rd)       base.     4. Ifrunner on 3^(rd) base advance to home       base.     5. As a result ofrunner advancing to home       base 1 run scored.     6. No run isscored if out is the team's       third out.   Fly Ball-right fieldercatches, batter out     1. Batter would be out at 1^(st) base.     2. Ifrunner on 1^(st) base advance to 2^(nd)       base.     3. If runner on2^(nd) base advance to 3^(rd)       base.     4. If runner on 3^(rd)base advance to home       base.     5. As a result of runner advancingto home       base 1 run scored.     6. No run is scored if out is theteam's       third out.   Fly Ball-center fielder catches, batter out,no   runners advance     1. Batter would be out at 1^(st) base.     2.If runner on 1^(st) base runner would stay       on 1^(st) base.     3.If runner on 2^(nd) base runner would stay       on 2^(nd) base.     4.If runner on 3^(rd) base runner would stay       on 3^(rd) base.     5.No run is scored.   Foul Ball-count strike to batter     1. Batter wouldgain 1 strike.     2. Batter can only gain 2 strikes from       foulballs.     3. If runner on 1^(st) base runner would stay       on 1^(st)base.     4. If runner on 2^(nd) base runner would stay       on 2^(nd)base.     5. If runner on 3^(rd) base runner would stay       on 3^(rd)base.   Home Run-all runners advance to home safely     1. Batter wouldadvance to home base.     2. If runner on 1^(st) base advance to home      base.     3. As a result of runner advancing to home       base 1run scored.     4. If runner on 2^(nd) base advance to home       base.    5. As a result of runner advancing to home       base 1 run scored.    6. If runner on 3^(rd) base advance to home       base.     7. As aresult of runner advancing to home       base 1 run scored.

[0047] TABLE VIII Rulings for Player Card 21 Plays Home Run 1^(st)Inning Only   1. The batter can only play this card once the     pitcherhas spun hit on the pitching spinning     wheel.   2. This card can onlybe used in the 1^(st) inning. Home Run 2^(nd) Inning Only   1. Thebatter can only play this card once the     pitcher has spun hit on thepitching spinning     wheel.   2. This card can only be used in the2^(nd) inning. Home Run 3^(rd) Inning Only   1. The batter can only playthis card once the     pitcher has spun hit on the pitching spinning    wheel.   2. This card can only be used in the 3^(rd) inning. HomeRun 4^(th) Inning Only   1. The batter can only play this card once the    pitcher has spun hit on the pitching spinning     wheel.   2. Thiscard can only be used in the 4^(th) inning. Home Run 5^(th) Inning Only  1. The batter can only play this card once the     pitcher has spun ahit on the pitching spinning     wheel.   2. This card can only be usedin the 5^(th) inning. Home Run 6^(th) Inning Only   1. The batter canonly play this card once the     pitcher has spun hit on the pitchingspinning     wheel.   2. This card can only be used in the 6^(th)inning. Home Run 7^(th) Inning Only   1. The batter can only play thiscard once the     pitcher has spun a hit on the pitching spinning    wheel.   2. This card can only be used in the 7^(th) inning. HomeRun 8^(th) Inning Only   1. The batter can only play this card once the    pitcher has spun a hit on the pitching spinning     wheel.   2. Thiscard can only be used in the 8^(th) inning. Home Run 9^(th) Inning Only  1. The batter can only play this card once the     pitcher has spun ahit on the pitching spinning     wheel.   2. This card can only be usedin the 9^(th) inning. Wild Pitch Card   1. If pitcher spinning wheelarrow points to hit or     ball, batter has option to play Wild PitchCard     To:      a. Advance runner on 1^(st) base to 2^(nd) base.     b. Advance runner on 2^(nd) base to 3^(rd) base.   c. If there is arunner on 3^(rd) base, then that     runner will score as a result ofrunner on 2^(nd)     base moving to 3^(rd) base as indicated aboveStolen Base   1. If pitcher spinning wheel arrow points to hit,     thebatter has option to play Stolen Base Card     To:   a. Advance runneron 1^(st) base to 2^(nd) base.   b. Advance runner on 2^(nd) base to3^(rd) base.   c. Advance runner on 3^(rd) base to home base.   d. Asresult of runner advancing to home base, 1 run     is scored. PinchHitter   1. If pitcher spinning wheel arrow points to hit,     batterhas option to play Pinch Hitter Card To:   a. Advance runner on 2^(nd)base to home base.   b. As a result of runner advancing to home base 1    run scored.   c. Advance runner on 3^(rd) base to home base.   d. Asa result of runner advancing to home base 1     run scored. Game RainedOut   1. If pitcher spinning wheel arrow points to hit,     batter hasoption to play Game Rained Out Card     To:      a. End the game.     b. This card can only be played during the        5^(th)-9^(th)innings.      c. Team with highest score wins game. The Sun Is Shinning  1. If the batter plays the Game Rained Out Card, the     pitcher hasthe option of playing the Sun Is     Shinning Card To:      a. Cancelthe Game Rained Out Card.      b. Resume the game. Infielder Makes GreatPlay   1. If the batter plays the Stolen Base Card, the     pitcher hasthe option of playing the Infielder     Makes Great Play Card To:     a. Cancel the Stolen Base Card.      b. If runner were on 1^(st)base, the runner        would stay on 1^(st) base.      c. If runnerwere on 2^(nd) base, the runner        would stay on 2^(nd) base.     d. If runner were on 3^(rd) base, the runner        would stay on3^(rd) base. Outfielder Makes Super Catch   1. If the batter plays theHome Run Card, the     pitcher has the option of playing the Outfielder    Makes Super Catch Card To:      a. Cancel the Home Run Card.      b.The batter would not advance.      c. If runner were on 1^(st) base, therunner        would stay on 1^(st) base.      d. If runner were on2^(nd) base, the runner        would stay on 2^(nd) base.      e. Ifrunner were on 3^(rd) base, the runner        would stay on 3^(rd) base.     f. No runners advance.      g. No runs scored. Catcher Recovers andMakes Great Throw   1. If the batter plays the Wild Pitch Card, the    pitcher has the option of playing the Catcher     Recovers and MakesGreat Throw Card To:      a. Cancel the Wild Pitch Card.      b. Ifrunner were on 1^(st) base, the runner        would stay on 1^(st) base.     c. If runner were on 2^(nd) base, the runner        would stay on2^(nd) base.      d. If runner were on 3^(rd) base, the runner       would stay on 3^(rd) base.      e. No runners advance.      f. Noruns scored. Triple Play (A) (baseball fan distracts pitcher and batterhits in the park triple. Batter can play at any time)   1. This card canbe played by the batter at any time     during an at bat.   2. Batteradvances to home base.   3. As a result of runner advancing to home base1     run is scored.   4. If runner were on 1^(st) base, advance to homebase.   5. As a result of runner advancing to home base 1     run isscored.   6. If runner were on 2^(nd) base, advance to home base.   7.As a result of runner advancing to home base 1     run is scored.   8.If runner were on 3^(rd) base, advance to home base.   9. As a result ofrunner advancing to home base 1     run is scored. Triple Play (B)(baseball fan distracts batter and causes batter to hit ball into atriple play. All runners out, no runners score.)   1. If batter playsthe Triple Play Card (A), then     the pitcher can play the Triple PlayCard (B) To:      a. Cancel the Triple Play Card (A)      b. Batterwould be out.      c. If runner on 1^(st) base then the runner       would be out.      d. If runner on 2^(nd) base then the runner       would be out.      e. If runner on 3^(rd) base then the runner       would be out. Baseball Fan Character Card   1. If the game scoreis tied. The team holding the     Baseball Fan Character Cardautomatically wins the     game after 9 innings of play. No additional    innings of play is required.   2. If a team draws the Baseball FanCharacter Card     during extra innings of play, the card must be    played immediately and the team with the Highest     Score Wins theGame and no additional innings of     play is required.

[0048] To Begin Play of game, the home team will select a person topitch. Preferably this person will pitch the entire game. Preferably theonly time a pitching change can occur is when the current pitcher spinsthe pitcher wheel 17 to “pitcher change”, at which time a new person onthe team will pitch the game to its conclusion. A team can have severalpitching changes within the course of the game. A two person game willnot have a person with whom the change will be done and thus pitcherchange is an option for instances where there is more than one player.Preferably the visiting team will select its first batter and will setits line-up of batters so every member on the team gets a chance at bat.Each team will set the order for players on that team to spin the batterspinning wheel 19. Once a team has set its batting line-up it should notbe changed. The home team will set its batting line-up when it's theirturn at bat.

[0049] For the first pitch, the home team's pitcher, using the pitcherspinning wheel 17 will spin the arrow and allow the arrow to come to acomplete stop. The pitcher spinning wheel 17 will inform all players ofthe action to be taken. Examples: If the pitcher spinning wheel 17, forexample, reads “strike”, then the team at bat will record one strikeagainst the player at bat. If the pitchers spinning wheel 17 reads“hit”, the team at bat will spin the batter spinning wheel 19. Thebatter spinning wheel 19 will inform all players of the action to betaken.

[0050] Game Action generally is dictated by the success of the pitchersand the batters. The defensive and offensive plays are the team's orplayers to make. All of the directions for play are stated exactly. ButIf there is a questionable call on what game action should be taken, theinstructions in (1) the Batter Spinning Wheel Plays, (2) The PitcherSpinning Wheel Plays, or (3) the player card section of the rulessupplied with the game.

[0051] Winning the Game will be in accord with general baseball action.Each team will have 9 full innings to score points. The team with themost points at the end of 9 innings wins. If both teams'scores are tiedafter nine innings, one additional inning will be played until the tieis broken. Each team will have a complete inning at bat to attempt toscore runs. An inning of play can last a long time. But an inning isover for the team at bat when that team has 3 outs, within an inning.

[0052] In the event that both teams have the same score after 9 fullinnings of play, it will be necessary to play an extra inning. Each teamwill have a chance to spin the Batter Spinning Wheel and score. One FullInning will be played when it is necessary to play an extra inning. Afull inning is played when both teams have a chance to spin the batterspinning wheel with both teams being allowed three outs.

[0053] Although the invention has been derived with reference toparticular illustrative embodiments thereof, many changes andmodifications of the invention may become apparent to those skilled inthe art without departing from the spirit and scope of the invention.Therefore, included within the patent warranted hereon are all suchchanges and modifications as may reasonably and properly be includedwithin the scope of this contribution to the art.

What is claimed:
 1. A baseball game for at least two players, at leastone of which is on each of two opposing sides, comprising: a physicalstructure representing a baseball field; a plurality of movable playerpieces for simulating at least one of batters and runners and which arelocatable with respect to said physical structure and during a playingof said baseball game; a pitcher random action generator device forgenerally randomly generating a pitcher action; a batter random actiongenerator device for generally randomly generating a batter action; anda plurality of accumulatable, manageable and player selectable strategyactions for player actuation at pre-selected opportunities during saidplaying of said baseball game.
 2. The baseball game as recited in claim1 wherein at least one of said plurality of accumulatable, manageableand player selectable strategy actions override said randomly generatedpitcher action and said randomly generated batter action.
 3. Thebaseball game as recited in claim 1 wherein said pitcher random actiongenerator device and said batter random action generator device arespinners having an expanse of material with a pivoting arrow.
 4. Thebaseball game as recited in claim 1 wherein said plurality ofaccumulatable, manageable and player selectable strategy actions forplayer actuation at pre-selected opportunities during said playing ofsaid baseball game are on individual cards, one for each of saidplurality of accumulatable, manageable and player selectable strategyactions.
 5. A process for playing baseball game for a first side havingat least one player and a second side having at least one player,comprising the steps of: providing a physical structure representing abaseball field; providing a plurality of movable player pieces forsimulating at least one of batters and runners and which are locatablewith respect to said physical structure and during a playing of saidbaseball game; actuating a pitcher random action generator device forgenerally randomly generating a pitcher action; actuating a batterrandom action generator device for generally randomly generating abatter action based upon said randomly generated pitcher action; andgranting accumulatable, manageable and player selectable strategyactions for player actuation at pre-selected opportunities during saidplaying of said baseball game to a said first side opposite said secondside operating said randomly generated pitcher action.
 6. The processfor playing baseball game, as recited in claim 5 and further comprisingthe step of executing one of said accumulatable, manageable and playerselectable strategy actions for player actuation in lieu of actuating abatter random action generator device, when permitted, by said firstside opposite a second side operating said randomly generated pitcheraction.
 7. The process for playing baseball game as recited in claim 5wherein said generally randomly generating a pitcher actions include atleast five of Hit, Strike, Pitcher Throws Runner Out, Ball, PitcherChange, Pitcher Hits Batter and Wild Pitch.
 8. The process for playingbaseball game, as recited in claim 7 wherein said generally randomlygenerating a pitcher action includes “Ball” and wherein said grantingaccumulatable, manageable and player selectable strategy actions forplayer actuation at pre-selected opportunities during said playing ofsaid baseball game occurs when said generally randomly generating apitcher action indicates “Ball”.
 9. The process for playing baseballgame as recited in claim 7 wherein said generally randomly generating apitcher action includes “Hit” and further comprising a step of executingone of said accumulatable, manageable and player selectable strategyactions for player actuation in lieu of actuating a batter random actiongenerator device, when said generally randomly generating a pitcheraction indicates “Hit”, by said first side opposite said second sideoperating said randomly generated pitcher action.
 10. The process forplaying baseball game as recited in claim 6 wherein said generallyrandomly generating a pitcher actions are all included and areassociated with the following probabilities for each actuation: Hit 40%;Strike 20%; Pitcher Throws Runner Out 15%; Ball 10%; Pitcher Change 5%;Pitcher Hits Batter 5%; and Wild Pitch 5%.
 11. The process for playingbaseball game as recited in claim 10 and wherein said randomlygenerating pitcher actions are performed using a digital computationdevice.
 12. The process for playing baseball game as recited in claim 5wherein said generally randomly generating a batter action include atleast five of Single, Fly Ball, Double, Bunt, Hit to SS, Hit to 3^(rd)BM, Foul Ball, Triple, Hit to 1^(st) BM, Hit to 2^(nd) BM, Hit to P, andHome Run.
 13. The process for playing baseball game as recited in claim12 wherein said generally randomly generating a batter action are allincluded and associated with the following probabilities for eachactuation: Single 15%; Fly Ball 15%; Double 10%; Bunt 10%;Hit to SS 10%;Hit to 3^(rd) BM 10%; Foul Ball 5%; Triple 5%; Hit to 1^(st) BM 5%; Hitto 2^(nd) BM 5%; Hit to P 5%; Home Run 5%.
 14. The process for playingbaseball game as recited in claim 13 and wherein said randomlygenerating batter actions are performed using a digital computationdevice.
 15. The process for playing baseball game as recited in claim 5wherein said accumulatable, manageable and player selectable strategyactions for player actuation at pre-selected opportunities during saidplaying of said baseball game include at least five of Home Run 1^(st)Inning Only, Wild Pitch Card, runner on 1st Base Advances to SecondBase, Wild Pitch Card, Runner on 2nd Base Advances to Third Base, HomeRun 2^(nd) Inning Only, Stolen Base, Runner on 1st steals 2nd base,Stolen Base, Runner on 2nd base steals 3rd base, Home Run 3^(rd) InningOnly, Pitch Hitter, Automatic Double runner and 2nd and 3rd score, HomeRun 4^(th) Inning Only, Game Rained Out, can be used in innings 5-9only, Home Run 5^(th) Inning Only, The Sun Is Shining, this card cancels“Game Rained Out” card, Home Run 6^(th) Inning Only, Infielder MakesGreat Play, this card cancels “Stolen Base Card” and can be used anytime, Home Run 7^(th) Inning Only, Outfielder Makes Great Play, thiscard cancels “Home Run Card” and can be used any time, Home Run 8^(th)Inning Only, Catcher Recovers and Makes Great Throw, this card cancels“Wild Pitch Card” and can be used any time, Home Run 9^(th) Inning Only,Triple Play Offense, fan distracts pitcher and the batter hits in thepark triple, batter can play at any time, Triple Play Defense, this cardcan be used to cancel the Triple Play Offense card, and disgruntled fancard, the team holding this card automatically wins the game, if afternine innings of play the game is tied.
 16. The process for playingbaseball game as recited in claim 15 wherein said accumulatable,manageable and player selectable strategy actions for player actuationat pre-selected opportunities during said playing of said baseball gameare all included and are associated with the following probabilities foreach actuation: Home Run 1^(st) Inning Only(2/81); Wild Pitch Card,runner on 1st Base Advances to Second Base (10/81); Wild Pitch Card,Runner on 2nd Base Advances to Third Base (10/81); Home Run 2^(nd)Inning Only(2/81); Stolen Base, Runner on 1st steals 2nd base (4/81);Stolen Base, Runner on 2nd base steals 3rd base (4/81); Home Run 3^(rd)Inning Only(2/81); Pitch Hitter, Automatic Double runner and 2nd and 3rdscore (6/81); Home Run 4^(th) Inning Only(2/81); Game Rained Out, can beused in innings 5-9 only (2/81); Home Run 5^(th) Inning Only (2/81); TheSun Is Shining, this card cancels “Game Rained Out” card (2/81); HomeRun 6^(th) Inning Only (2/81); Infielder Makes Great Play, this cardcancels “Stolen Base Card” and can be used any time (4/81); Home Run7^(th) Inning Only (2/81); Outfielder Makes Great Play, this cardcancels “Home Run Card” and can be used any time (8/81); Home Run 8^(th)Inning Only (2/81); Catcher Recovers and Makes Great Throw, this cardcancels “Wild Pitch Card” and can be used any time (10/81); Home Run9^(th) Inning Only (2/81); Triple Play Offense, fan distracts pitcherand the batter hits in the park triple, batter can play at anytime.(1/81); Triple Play Defense card, this card cancels the Triple PlayOffense card (1/81); disgruntled character card, this card wins game ifafter 9 innings of play the game is tied (1/81).
 17. The process forplaying baseball game as recited in claim 16 wherein said accumulatable,manageable and player selectable strategy actions for player actuationat pre-selected opportunities during said playing of said baseball gameare accumulated and invoked using a digital computation device.